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Weapons

by Jedi Meister

Some weapons use the same type of ammunition. For example, the blaster pistol and rifle use blaster packs. The disruptor rifle, the bowcaster, the DEMP use power cells. The repeater, the flechette, and the concussion rifle use metallic bolts.

1) Lightsaber

The weapon of a Jedi. A beam of pure energy, capable of slicing through virtually any known substance and capable of blocking energy bolts. Dangerous to both user and foe alike in hands of a novice, but effective and deadly with the guidance of a true master. Primary fire is differing slashing and swinging attacks depending on the player's movements. Secondary fire is a force-powered lightsaber throw.

2) DL-44 Blaster Pistol

Possibly the most common firearm in the galaxy due to its customizability. Primary fire is an accurate single bolt. Secondary fire is a charged shot using up to five energy units.

3) E-11 Blaster Rifle

Once the weapon of choice of Imperial Stormtroopers, this weapon is now used by mercenaries and smugglers. Primary fire is a slow but damaging shot. Secondary fire is more rapid and as a result even more inaccurate than the primary fire. Secondary fire uses up energy packs twice as fast as primary.

4) Tenloss Disruptor Rifle

Rips apart matter at the molecular level. Primary fire is a fast shot which almost instantaneously hits its target. Secondary fire utilizes the attached scope, allowing for greater accuracy and charged shots. A fully charged shot can completely disintegrate an enemy. A non-charged shot uses three units of energy. A fully charged shot uses thirty units.

5) Wookiee Bowcaster

A primitive weapon, it fires greenish bolts of energy which are effective against both personal shields and bodies. Primary fire is either a single bolt or a charged shot of up to 5 bolts. Secondary fire is a highly reflective shot which can bounce off walls. Uses five energy units per shot.

6) Imperial Heavy Repeater

A weapon which definitely fits the description more quantity than quality. Like most rifles, it is inaccurate at long range. Best for up-close-and-personal ranges. Primary fire is a spray of metallic bolts. Secondary fire is an energy grenade useful for eliminating groups of enemies. Secondary fire uses thirty units of ammunition per use.

7) DEMP 2 Gun

An electromagnetic pulse gun. Most useful against electronic devices. Primary fire is a single bolt which affects droids. Secondary fire is a charged shot capable of damaging organic persons as well. The secondary fire has splash damage within a radius of three meters. A single shot uses eight units. A fully charged secondary fire uses thirty.

8) Golan Arms FC-1 Flechette Weapon

Usually used by higher ranking Stormtroopers, this weapon is known for the danger it poses to both the victim and the user. Primary shoots hot shards of metal in a shotgun-like spread. Secondary fire releases two bouncing mines, which detonate either upon contact with an enemy, or otherwise detonate within three seconds. Both primary and secondary fire use eight units of ammunition.

9) Stouker Concussion Rifle

One of the most dangerous weapons in the galaxy. Kills most targets with a single shot. Primary fire is a powerful explosive shot which can launch enemies into the air. Secondary fire is a burst of ionized particles which almost instantaneously reaches its target and throws them violently. Uses forty units of ammunition for primary fire and fifty for secondary fire.

0) Merr-Sonn PLX-2M Portable Missile System

A rocket launcher. Primary fire releases a single dumb missile which flies straight to its intended target. Can be pushed. Secondary fire is a tracking missile which locks onto the target. It can be pushed away but will re-seek its target.

-) Throwable weapons

Thermal Detonator - A grenade which releases energy and heat to destroy everything around it. Primary fire is a time- delayed detonator which explodes after four seconds. Secondary fire detonates on contact with any surface. Ten may be carried at any one time.
Detonation Packs - An explosive with a remote detonator. Primary fire places the pack. Secondary fire detonates any placed detonation packs. May carry five.
Trip Mines - Useful against a pursuing enemy or as a delaying tactic. Only 5 may be carried at a time. A laser extends from the casing to the nearest parallel surface. If either the casing is fired upon or the beam is broken the mine will detonate itself and any other explosive devices nearby.

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