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Enemies

by Jedi Meister

I will try and put this list in a coherent order, that is, the order you first encounter them in, from the first mission after the shuttle crash to the last mission on Korriban.

Stintaril

A sort of reptilian quadruped. Emits a sonic attack which incapacitates its enemies as well as draining the shields and health of the recipient of such an attack.

Stormtrooper

Encountered first on Yavin 4 near the end of the first level. Armed mostly with the standard issue blaster rifle, though some are armed with the more deadly flechette and repeater rifles. There are one or two who carry rocket launchers.

Duelist

A member of the disciples of Ragnos, who uses primarily a lightsaber of some sort. The yellow and blue varieties use single blades whereas the red variety uses the more powerful dual and lightstaff sabers. Yellow also rarely uses force powers. Blue can block force push attempts. Red has an extremely high ability with the force and frequently use force attacks to augment their offensive capability.

Remotes

I think you only face them once, and that is on Yavin 4 during your run through the training. They shoot relatively harmless laser attacks. - Saber Droid - Used by lightsaber users to test their abilities with the lightsaber. The droids move quite fast but the first one you face in training is quite easy compared to the ones you face on Vjun. While the ones on Vjun can be defeated with masterful use of the lightsaber, they can also be destroyed with the use of the DEMP gun or other more conventional weapons.

Mercs (Mercenaries)

Hired by the disciples of Ragnos to make your life difficult. For the most part, they are armed with blaster rifles. A few rare ones use repeaters or bowcasters, and even more rarer mercs use the disruptor rifle or concussion rifle.

Sand People (Tusken Raiders)

Nomads in the sands of Tatooine. Use melee weapons called gaffi sticks. They attack in groups of three or four at a time. There are a couple on the Tatooine mission who are armed with blaster rifles which function as snipers.

Commandos

Elite members of the Imperial Special Forces. Armed either with blaster rifles or blaster pistols. Their standard equipment is stealth suits which make them invisible to enemies. They are not immune to force sight, and the light reflecting off their armor.

Sandworms (Sand Burrowers)

Carnivorous worms with rings of teeth. There are a number of them on the planet Blenjeel. They cannot be killed. They sense their prey through vibrations in the sand, so the environment around should be used to avoid the burrowers at all costs.

Snowtroopers

The cold weather variant of the Stormtrooper. All are armed with blaster rifles.

Wampas

The main predator on Hoth. Hunts for Taun Tauns primarily but will eat other organic creatures foolish or brave enough to face it.

AT-ST (All Terrain Scout Transport)

A bipedal walker armed with a laser cannon, concussion grenade launcher, and a missile launcher. Vulnerable to force lightning lvl. 3 as well as stationary cannons.

Alora

A female Twi'Lek with reddish skin. A chief member of the disciples of Ragnos, trained personally by Tavion. You will face her twice in the game, once on Hoth, and once on Taspir III on the mission to rescue Rosh. The first time she uses a single lightsaber, and the second time she uses dual sabers.

Rancor

Bipedal creatures with clawed arms and legs. Primary attacks are grabbing and slapping. If you get caught in its grasp, attack madly until it releases you.

Swoop Gang

A group of swoop racers who are hired to kill you on Zonju V. Armed with blaster rifles, they will try to shoot down your swoop or ram you into nearby walls or off cliffs . If you get off your swoop because it is too damaged, either get on another one quick, or prepare for a very one-sided battle. The swoop riders will try to run you over by coming at you head on. An alternative if your swoop is damaged is to hit strafe and jump while side-by-side with another swoop. You will jump onto the other vehicle and toss the rider off. Has a turbo gear which activates a sudden increase in thrust.

Jetpack Stormtrooper

A stormtrooper equipped with a jetpack to allow him to hover while he pelts his enemies with repeater fire.

Assassin Droids

A new variety of assassin droids, armed with blaster rifles. Equipped with shields which deflect lightsaber attacks as well as damage the attacker if he/she gets too close, it is a true danger to non-Jedi and Jedi alike. It is only vulnerable when its shields go down to allow it to open fire on a target.

Rax

The commander of an Imperial base on Dosuun. A cruel and sadistic person, he likes to hunt live people. Armed with a concussion rifle, he is a dangerous person.

Hazard Trooper

A heavily armed variant of the standard stormtrooper, the Hazard trooper is equipped with power armor and is armed with the concussion rifle. Two shots from another concussion rifle are enough to eliminate this powerful enemy. When Kyle accompanies you on the Vjun mission, I recommend letting him tackle them.

Cultist

A member of the disciples of Ragnos. Uses the Force for attack and defense. Sometimes armed with blaster rifles, the majority accompany their duelist counterparts into battle. If you can get the jump on them, just fire a single charged pistol shot into their head. Otherwise, use Force Absorb to negate their annoying use of push and pull and for the blue variety, lightning. The cultists come in three colors: green, blue, and red, green being the easiest enemies. Blue primarily uses force lightning to zap you while their duelist rushes in and slices you as you're vulnerable. Red cultists are similar to green cultists and generally just jump around and give support to the duelists. Note: Green cultists can also use grip to incapacitate you while their duelist pal throws his lightsaber.

Rosh Penin

A former student at the Jedi Academy under the tutelage of Kyle Katarn, and friend of Jaden Korr, he was captured by the Imperial Remnant and was retrained to use the dark side of the Force by Tavion.

Mutant Rancor

A rancor found on Tanaab, genetically modified and chemically induced by the disciples of Ragnos to be very aggressive and territorial. Cannot be killed with weapons due to its unusually high health. Its attacks consist of slaps and swipes with its clawed hands as well as some kind of poison breath which is damaging to both health and shields.

Noghri

Blue-skinned aliens who were the personal death squads of Darth Vader. Use staffs which fire a projectile gas which drains an enemies health. It will also lower an enemies personal shields should the projectile make contact.

Boba Fett

The most infamous bounty hunter in the galaxy. He wears Manadalorian armor and utilizes a huge arsenal of weapons as well as a jetpack. Fett is armed with a flamethrower, a blaster rifle, disruptor rifle, and rocket launcher. As long as you keep him in sight, you should have no problems. If he fires off a rocket at you, push it away. Any other shot you can deflect except the flamethrower, which he only uses when you try to use your lightsaber on him. He is impervious to lightsaber throws as well.

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